Successive Breaking of Joints from Tien Nguyen on Vimeo.
In this project, I was assigned to create an animation that shows the successive breaking of joints, by animating an arm slamming down on a table, hammering a nail, ringing a doorbell, or pitching a ball. I decided to animate the ball pitch. I had to at least show the arm and show flexibility in the motions.
The new required Principle of Animation for this project was:
- Successive Breaking of Joints
Definition
-Successive Breaking of Joints: Refers to rotating joints in the opposite direction to its normal bending. In the real world this wouldn’t be physically possible without actually breaking a joint. In animation bending the joints in the opposite direction will add a lot of flexibility to a movement. (In my own words: Bending joints that in real life would break to show the flexibility of a character.)
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